Games, software,
and things
in between.
The ongoing collection
Everything, over time.
6 entries shown; Featured filter active
2026

Dead Traveler
My independent game studio, building original games with strong systems, gameplay, and personality. Released Zombiehood on Steam in April 2026.
PsiQuantum
Part of the software team powering the quest to build a fault-tolerant quantum computer. Worked on Construct, the platform for designing and optimizing quantum algorithms.
2025
Pilot Flying J
Built a Svelte 5 finance tool, collaborated on ERP strategy, and helped improve development operations and onboarding for a site redesign.
CODE/+/TRUST
Delivered cross-platform features with React, React Native, and Node. Worked with clients on product discovery, API design, and improvements to delivery.
Earlier chapters
5 earlier chapters
There’s always another thing to make.